This setting can reduce performance significantly, so it’s best used in relatively simple scenes or by those who have high-end GPUs. If you’re looking for less pixelation, a new extra-high resolution shadow option can be found in the render settings. CSM is especially useful for environments and larger scenes. Cascaded Shadow Mapsĭirectional lights now have the option to use Cascaded Shadow Maps, which prioritize shadow detail for areas near to the camera. Direct lights now cast shadows through fog, creating a volumetric effect that adds depth and realism to your renders. Improved Shadows Volumetric FogĪdd atmosphere to your scene with our updated fog effect. ![]() The new Viewer app is included with the Toolbag 3.04 installer, and can be downloaded independently as well and works on Mac and Windows. mview file to launch the stand alone viewer. Now reviewing local content is much easier for you and your client. In addition to the new features, we’ve developed an application for viewing. Rounding out the update are reduced file sizes, high DPI support, and a high-resolution thumbnail option. We’ve also added support for refractive materials, shadowed fog, and the shadow catcher object. Now you can bring your artwork to life with the magic of motion. Headlining the additions is animation support. ![]() ![]() Viewer has received a facelift, sporting a host of new features. This can be useful if you’ve added additional high frequency detail to your high poly material or if you’re baking from one low poly mesh to another. Normal map detail from the high poly material now transfers to the baked normal map output. The Normalize setting maximizes the value range, which makes curvature maps work better with applications such as Substance Painter. Curvature maps have been updated with a new Normalize setting (which is enabled by default).
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